Right off the bat I found it interesting when McCloud showed it was hard to explain comics in a basic way. He gives up at “juxtaposed pictorial and other images in deliberate sequence.” Comics are hard to explain it’s a medium for story telling that is unlike any other, combining visuals with internal dialogue.
When
McCloud was describing the appeal of cartoon, specifically cartoon
faces. I really appreciated the way he described the faces as not
merely simplified but focused. By simplifying the surface we are
amplifying the meaning. I don’t think I’ve ever though of simplifying as
amplifying before. We see faces in many faceless things because we are a “self
centered” species, such as a car’s headlights. It’s really not that hard to show
emotion when people interpret two dots and a line as a face. Some of the most
basic shapes create the most memorable characters. It will most certainly
affect how I create my own characters in animation.
I also enjoyed the explanation of the gutter. I notice that
comics used a gutter to separate the panels instead of a line but I never
wondered in depth why they were there. The gutter does more than separate
panels for clarity is gives the comic a rhythm. What isn’t drawn still gives us
our experience.
The apple, or the six steps of a sequence, really struck
me. Noticed that this goes beyond
comics into visual storytelling in general. There are many gorgeous animated
films or shows such as Mystery Incorporated or Tron: Uprising that are just
hollow apples. The visuals are gorgeous and maybe the plot is strong but the
treatment or script is too weak. Without the strong core you just try to avoid
the story completely even if it is gorgeous. Visuals are still important,
sometimes there might be a strong piece with weak visuals and people will just
refuse to watch it. There are countless examples of visual storytelling where
the image and story just don’t match up. Both the writing and the visuals are
needed to tell the story together.
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